// Tencent is pleased to support the open source community by making UnLua available.
// 
// Copyright (C) 2019 Tencent. All rights reserved.
//
// Licensed under the MIT License (the "License"); 
// you may not use this file except in compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing, 
// software distributed under the License is distributed on an "AS IS" BASIS, 
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
// See the License for the specific language governing permissions and limitations under the License.

using UnrealBuildTool;

public class UnLuaTestSuite : ModuleRules
{
	public UnLuaTestSuite(ReadOnlyTargetRules Target) : base(Target)
	{
		PublicIncludePaths.AddRange(
			new string[]
			{
			}
		);

		PrivateIncludePaths.AddRange(
			new string[]
			{
			}
		);

		PublicDependencyModuleNames.AddRange(
			new[]
			{
				"Core",
				"CoreUObject",
				"Engine",
				"Slate"
			}
		);

		PrivateDependencyModuleNames.AddRange(
			new[]
			{
				"Lua",
				"UnLua",
				"UMG"
			}
		);

		if (Target.bBuildEditor)
		{
			PrivateDependencyModuleNames.Add("UnrealEd");
		}

		DynamicallyLoadedModuleNames.AddRange(
			new string[]
			{
			}
		);

		PrecompileForTargets = PrecompileTargetsType.Any;
	}
}